// vector 0.9.0 · enter the wormhole

singularity

Polar coordinates around the center; 1/r gives infinite depth; time scrolls along that depth. preset="tunnel" — less than 30 lines of GLSL, no buffers, no textures, no allocations after compile.

velocity0.85c
dist
shader2.1 kb
renderwebgl1+2
rafidle-aware